Equipped hero has +8 Attack and +4 Siege. Condemn each unit equipped hero deals battle damage to.Act...
Equipped hero has +2 Attack.Active ■2: Deal 2 damage to a unit.
Equipped hero has +4 Health and -2 Armor. The unit blocking equipped hero has -2 Armor.
Modify a unit with Damage Immunity.
Deal 3 damage to a unit. Repeat 7 times: □ Deal 3 damage to a random unit to its left or right. ▢ Ge...
Disarm a unit until end of round. □ That unit's allied neighbors battle it.
Active ■1: Deal 4 piercing damage to a unit in any lane.
Deal 12 damage evenly divided among a unit and its allied neighbors.
Silence a unit this round. Give that unit +4 Attack this round.
Deal 4 damage to a unit in any lane.
Deal 4 damage to a unit. ▢ Get initiative.
Choose an allied black hero. Choose another unit in any lane. They battle each other.
Prey on the Weak
Summon a Hound of War for every damaged unit.
Viscous Nasal Goo
Modify a unit with -2 Armor.
Stun a unit blocking an allied red hero this round. Deal 2 damage to that unit.
Deal 3 damage to a unit.
Deal 2 damage to a unit and disarm it this round.
When Hellbear Crippler deals battle damage to a unit, modify that unit with -1 Attack.
Iron Branch Protection
Give a unit in any lane +3 Armor until end of its next combat phase.
Purge your opponent's effects from a unit. Give that unit +2 Armor and +2 Retaliate this round.
Swap a unit with one of its allied neighbors. Draw a card.
Choose an allied red hero and another unit. They battle each other.
Deal 2 damage to a unit in any lane.
Choose a unit. It taunts.
Choose a unit. Choose a combat target for it.
Choose a unit. Choose a combat target for it. Draw a card.
Move a unit to a random other lane.
Give allies +2 Siege this round. Allies change their combat target to the unit or tower across from ...
Stun a unit blocking an allied red hero this round. Move that unit's allied neighbors to random othe...
When Loyal Beast deals battle damage to a unit, modify that unit with -1 Attack.
Modify a unit with +3 Retaliate.
Active ■1: Deal 2 piercing damage to a unit.
Modify a unit with -X Armor where X is its Armor.
Give a unit "Deal 2 piercing damage to this unit before the action phase" until it dies.
Glyph of Confusion
Whenever any unit enters this lane, stun it this round.
Give a unit -4 Attack this round and give another unit +4 Attack this round.
Act of Defiance
Silence a unit this round.
Active ■1: Condemn a random item equipped by the unit blocking Ravenhook. Get gold equal to the base...
Modify a unit with +2 Attack.
Defend the Weak
Modify a unit with "This unit's allied neighbors have +2 Armor."
Modify Stonehall Elite with +2 Attack and +2 Health after a unit blocking it dies.
Equipped hero has +2 Armor.Active ■2: Modify a unit and its allied neighbors with -2 Attack.
Equipped hero has +1 Armor.Active ■2: Heal a unit 4.
Deal 10 piercing damage to a unit in any lane.
Modify a unit with +3 Attack and +3 Cleave.
Stun a unit this round. Give that unit Damage Immunity this round.
At Any Cost
Deal 6 damage to every unit.
Choose a unit in another lane. Move a random allied black hero from this lane to that lane. □ Deal 2...
Fully heal a unit.
Heal a unit 6.